I do:
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Hi my name is Anders
I've have been developing androids apps for 2 years now. My first project was BuzzMate which was an application for the visually impaired, the app assisted with bus trips.
The next application I develop was MyPolitician. MyPolitician is a tinder like approach to finding a politician to vote for. The main focus was to develop a Good User experience
I've also developed a Game called Primite, which is a simple clicker game where the player gathers strength and loot over time. The main focus of the development was to use as many programming patterns as possible.
private Dev dev;
void onCreate(Bundle icicle) {
super.onCreate(icicle);
dev = new Dev(22);
Creator = dev.getCreator;
}
void onDestroy()
{
super.onDestroy();
dev.putBoolean("gpsOn");
Creator = dev.getCreator;
}
class Component extends Component {
constructor(props) {
super(props);
this.state = {
lang: "Eng",
pushed: 0
}
}
render() {
<Text>Press me</Text>
}
}
class MyHome extends StatelessWidget {
MyHomePage({this.title})
@overrite
Widget build(){
return new Scaffold(
appBar: new AppBar(
tittle:new Text("dev"),
),
)
}
Below is an overview of the courses I have TA'ed in.
Course | Description | Taught |
---|---|---|
The Web of Things | The purpose of the course is to introduce the WWW and its architecture, as well as the concepts and realities behind pervasive computing. | January 2020 - March 2020 |
Introduction to Human-Computer Interaction | The course aims to introduce students to the basic elements of Human-Computer Interaction (HCI). The goal is for students to gain a solid understanding of HCI issues relevant to the development of any kind of interactive system. This includes an understanding of human abilities and characteristics; of design principles and guidelines; and of forms of interaction and input/output devices. Students learn how usability can be measured, and practice analysis, design, implementation, and evaluation of user interfaces. | August 2020 - December 2020 |
Experimental System Development | The course aims to introduce students to systems development, especially experimental systems development with user involvement, and practical experience with a number of techniques and methods for experimental systems development. After the course the participants will have practical experience with conducting an experimental project with user participation and have a foundation for understanding different types of system development processes. The working method of the course will also train the participants ability to seek information on their own, to plan and conduct projects, to convey and communicate academic issues and to read and understand scientific papers. | January 2020 - June 2020 |
Deep Learning for Visual Recognition | In the course students learn to implement, train and debug their own neural networks and gain a theoretical understanding of neural network architectures and optimization strategies. The weekly hands-on exercises will involve setting up computer vision problems, like image recognition, and apply learning algorithms and practical engineering tricks for training and fine-tuning the networks. | Currently TA'ing |
The purpose of the course is to introduce the WWW and its architecture, as well as the concepts and realities behind pervasive computing.
The course aims to introduce students to the basic elements of Human-Computer Interaction (HCI). The goal is for students to gain a solid understanding of HCI issues relevant to the development of any kind of interactive system. This includes an understanding of human abilities and characteristics; of design principles and guidelines; and of forms of interaction and input/output devices. Students learn how usability can be measured, and practice analysis, design, implementation, and evaluation of user interfaces.
The course aims to introduce students to systems development, especially experimental systems development with user involvement, and practical experience with a number of techniques and methods for experimental systems development. After the course the participants will have practical experience with conducting an experimental project with user participation and have a foundation for understanding different types of system development processes. The working method of the course will also train the participants ability to seek information on their own, to plan and conduct projects, to convey and communicate academic issues and to read and understand scientific papers.
In the course students learn to implement, train and debug their own neural networks and gain a theoretical understanding of neural network architectures and optimization strategies. The weekly hands-on exercises will involve setting up computer vision problems, like image recognition, and apply learning algorithms and practical engineering tricks for training and fine-tuning the networks.
To filter the data we implemented filtering parameters which utilizes scented widgets. Scented Widgets are a form of dynamic query which increases usability in information spaces. The widgets use embedded visualizations on top of graphical user interface controls to enhance exploration of data sets. A scent is generated from social data of other users behavior or data-driven metrics. This scent lowers the "cost" of information gathering and improves exploration of the set.
The Relation Phase is centered around a main graphing area where users can choose between different categories on the x- and y-axis through a drop down menu. The designer choice means that if users want to see a graph of grades over income, they have the ability to select them on the different axis. Allowing the users to chose what data is plotted is a better way to drive exploration, because we are not limiting the visualizations to comparisons that we as developers can think of
The full project can be found at github: Visualization Web Application The Thesis is avaible here: Bachelor Thesis